Game Developer | Roblox Creator
Jackson Potter
Aspiring game developer with published Roblox games. Focusing on creating games that people love to play.
My Journey
I love video games, and my passion for creating them has shaped my journey. I recall being a young boy in 1st grade, playing Minecraft™ every night after school. I always loved one part of the game more than anything else: the wiring system known as Redstone. As a seven-year-old, I wasn’t just playing Minecraft–I was wiring Redstone contraptions that moved, reacted, and solved problems on their own. Without realizing it, I was writing my first programs.At the start of middle school, I began learning to code using the beginner-friendly site called Scratch. I had made some new friends who were also into making games in Scratch, and we would share and talk about them at lunch every day. Eventually, over the following years, it became a more serious hobby, shifting from small tech demos to fully developed video games.Once I started high school, I decided to try my first project: a fan game inspired by my favorite at the time, SCP: Secret Laboratory. This taught me several critical lessons, the most notable of which was time management. As a freshman, I was new to Marching Band, and learning two new activities simultaneously was a challenge; however, they share similarities necessary for success, such as focus, discipline, and repetition. I also learned the importance of teamwork. When I finished the game, I had discovered my true passion for what I wanted to do with my life.As sophomore year began, my schedule allowed me to take Coding I as a full-year class. I still participated in Marching Band after school, but now there was time during the school day to follow my interest. This coding class taught me several new elements, including Python, my first-ever text-based programming language. It also culminated in my second major project, a logic puzzle game designed to test players' knowledge of block coding. This class project had an 18-week deadline, which further tested my time management skills. Despite the timeline, this project morphed into a passion, and I devoted significant time outside of school to perfecting it. After presenting to the class, my coding teacher said it was “One of the most impressive things ever created by a student”. This compliment filled my heart and reinforced my interest in coding. While working on this assignment, I had an idea for a game that would be truly unique, a game never done before.Between sophomore and junior year, I began construction on my most ambitious project yet–Nothin’ Nailed Down on Roblox. Everyone I told about it really liked the concept. I really enjoyed working on and playing the project, and I still do. When I released the early beta of my game, it found immediate success, with players rating it positively and saving it to their favorites. I still remember that feeling of satisfaction and pride the first time I logged on and saw 40 players from all over the world having fun playing a game that I created.These experiences reinforced who I am and how I thought about computer programming. Those late nights up gaming had inadvertently built the foundation for my future career by developing the essentials of game design and what makes something fun to play. I used to be unsure about what I wanted to do with my life, but once I started developing games, I realized that I’d known all along.
Skills & Tools
Roblox Studio/Luau
Scratch/TurboWarp
Python (PCEP Certified)
Basic HTML
Javascript
Unreal Engine Blueprints
Other Experiences
Marching Band (Baritone & Tuba)
Concert Band (First Chair Euphonium)
Community Volunteer Projects
Family Business Support
World Travels
















